L.O.S.T
A downloadable game
Team
Patryk Rittau: Producer, Lead UI, Audio, Programming
Cormac Barrett: Lead Artist, Audio
Ryan Loughran: Lead Programmer
Tools and Resources Unity, Visual Studio Code, Photoshop, Trello, Chrome Music Lab, Jsfxr
Estimated work hours 120
Short description of the game:
We saw space in the traditional sense of the cosmos. But we also viewed it as something weird. That's why our characters, both playable and not, are so bizarre and weird. Space has infinite possibilities and we only explored a few of those possibilities in our game Development Process As three first time jammers and first year students we decided on a top down defence style shooter as we believed we had the ability to produce it. We decided on the unity engine due to the wealth of resources and tutorials available to us. We encountered many challenges while creating this game and unfortunately had to discard both the plans for an endless level, additional drops on enemy death and giving more unique attributes to each enemy type.
Did you work in a multicultural/multilingual team over different time-zones? No
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